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Understanding Linux Audio

Traditional Linux (such as Slackware, and as opposed to something more progressive like Red Hat and Fedora) deals with audio in its own unique way. This can be confusing to new users, or to experienced users who have never thought about it. It confuses people because almost no where in the audio schema is there a one-to-one mapping; you must think of audio processing in the computer as a series of rivers or streams, flowing from one or two sources internally, branching off one other for adjustment, and then re-joining at the end to deliver sound in the physical world.

The background and history of how and why is unimportant to actually using it, so this is a pragmatic overview of how and why Linux audio does what it does, and what you need to understand about it in order to control it.

You should read this even if you boot into Slackware and find that your sound just works.

1. Identify Physical Devices

The first step in forming a meaningful bond with the audio system of your computer is to do a full system scan of its audio devices. This sounds like it is a complicated technical process, but actually it's entirely non-technical:

  1. Sit down in front of your computer.
  2. Unplug any peripherals (the display notwithstanding).
  3. Take an assessment of each physical audio port.

Laptops

On laptops, the first thing you will probably notice is a headphone port and a microphone line-in. These are analogue audio ports.

Sometimes, unfortunately, a laptop design combines the headphone OUT port and the microphone IN jack. This not only cheats you out of versatility but it gets very confusing on the software side, so take special note of it should you have such a combined port.

Most laptops have, in addition to the audio ports that you see right away, inbuilt input and output: that is, a microphone (usually intended for use with a web cam) and speakers.

And finally, many laptops have HDMI or other digital audio outputs. You may or may not intend to use these, but you will need to account for them in software, so take note.

Desktops

On desktops and workstations, there are usually ports on the front and rear panels. For instance, you might find a headphone port and a microphone line-in for easy access in the front panel, and then six or seven more analogue audio ports in the back, usually meant to provide some degree of surround sound (or at least a left, right, and center channel).

Additionally, your desktop may have an HDMI port or other digital audio output. You may or may not intend to use these, but you will need to account for them in software, so take note.

2. Identify Sound Cards

Now that you know the tributaries, you must go further up the river, as it were, to find the sources of that sound. Your computer may have 5 or 6 physical ports for sound devices, but usually all of those ports are wired back a single sound card (not always a separate card from your motherboard).

To find out just how many sound cards you have, open a terminal a use aplay (for outputs) and arecord (for inputs) to find out how ALSA (Advanced Linux Sound Architecture) views your hardware:

bash-4.2# aplay -l
List of PLAYBACK Hardware Devices

card 0: SB [HDA ATI SB], device 0: ALC887-VD Analog [ALC887-VD Analog]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
card 0: SB [HDA ATI SB], device 1: ALC887-VD Digital [ALC887-VD Digital]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
  Subdevices: 1/1
  Subdevice #0: subdevice #0

From this sample output, we learn that this computer has two physical cards, feeding four different groups of ports. In this example, we can deduce that the first card, card0, is the motherboard, analogue sound system that feeds the analogue headphone and speaker ports.