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Chapter 1.  Application Catalogue

Table of Contents

Evaluating Software Like a Pro Installing the Applications

One of the most powerful aspects of using open source software is the proliferation of software. There is no comparison in the closed source world because making lots of small, couture, personal applications just doesn't pay like big monolithic flagships do. So there can be no practical catalogue of all the useful open source applications; there are too many.

Your job as an artist new to Linux is to find out which application(s) you like for what task. You need not limit yourself to just one or two per task. It's acceptable to use one application for some task under certain conditions, and another for the same task under a different set of conditions. Conversely, it's also acceptable to use just one or two applications for everything you do. There is no right or wrong way of doing this; the point is not to unravel the puzzle into an intended result, but to use the puzzle pieces to create whatever result suits you best.

This is possibly the greatest point of confusion to new Linux users: Linux is whatever you make it. At this point, most computerists have been trained to conform strictly to prescribed workflows using only name-brand tools. Linux is not a social club that you join or a company that you work for, it's an operating system that bends to your will. Explore the tools available to you, try them out until you feel comfortable with them, and then decide which one is for you.

Evaluating Software Like a Pro

If a user has been trained on, for instance, Final Cut Pro and gets a job as, for instance, an Avid editor, the user is as good as a beginner. If a user is a certified genius on Windows, that same user is at primary school level when placed in front of an Apple Mac. A user who can produce amazing animation in Adobe Flash is useless with Toon Boom, and a musician that knows Pro Tools flails helplessly in Cakewalk.

Switching to open source solutions is no different.

Do not assume that just because you know one closed-source application, you can pick up an open source “equivalent” and keep going from where you left off. You will need to go back to the beginning, you'll need to learn about what the application is capable of doing, how it works, what file formats it agrees with and what file formats cause it problems, and so on.

It is painful to experience such setbacks. The good news is that while there is a ceiling in closed software, there is none in open source, meaning that even though you are destined to start out a beginner all over again with open source software. Once you have learnt to use it well, then you can continue learning, refining, perfecting, customising, and building upon that open foundation that you have established.

Open Source has no upper limit.

The appropriate steps in evaluating a software for production use are entirely up to you, but you should have a methodology to it. There is no excuse for launching an open source application, poking around at it for an hour, and then closing it in frustration with the declaration that it is unfit. Almost no new application (open source or otherwise) is going to fit your current workflow, because your current workflow is designed around specific applications.

This is a sample evaluation process:

  1. Make a generic, software-independent list of your actual workflow. Ask yourself what steps actually need to occur with a set of assets, and break this into several steps.
  2. From this generic list, locate potential software that appear to perform each step. It may be that one monolithic software claims to do everything you need, or it might be that several applications cover a few items on your list, creating a pipeline.

    + Read the application's documentation. This is the key to the application's intended use. The application may, on a superficial level, resemble something familiar to you, but that does not mean that the application works the same as the one that is resembles. In fact, chances are good that it does not.

    If you are serious about finding an alternative, then the burden is on you to understand how the software works. You cannot insist upon using software the wrong way, because that is how you have been trained to achieve a result, and then close the software and call it confusing, unintuitive, or insufficient. You are not using the software as intended. Do the research and make sure this is not how you are evaluating software.

  3. Armed with a few potential pipelines, you can now begin to evaluate the software that claims to solve your problem.

    + Read online documentation and tutorials of the software you intend to use. Get a feel for not just what the software claims to do, but how it achieves the results.

  4. Practise using each application in test environments.

    In other words, create a test project with realistic assets typical of what you would use in your production environment. Use the application that you are evaluating to create something out of those assets. Remember that you are a beginner in this environment, so the end result probably will not be as technically complex as something you would create in the environment you usually use.

    This will be frustrating to you. Count on that. It's difficult, as a skilled craftsperson, to do something familiar to you, but with one hand metaphorically tied behind your back. However, you can also use this as an artistic exercise; take this opportunity to stop relying on the tools of your trade, and get back to experimentation and raw creativity. You might find it surprisingly refreshing.

    + When you encounter problems, post questions online for the software's author or support team. Usually, a software will have a forum or bug report link on its homepage; use it. For commercial software, you probably either had or still have resources for support; find the same resource for your open source tools.

    You will have to look in different places than the sites you are already familiar with; you will not be able to get help with open source software on sites that cater exclusively to restricted software, and you won't find quality help on open source software on sites that cater primarily to restricted software. Go straight to the source, or email Slackermedia.

    + Don't be afraid to customise. As you learn, you may well find shortcuts or preference tweaks that make an application more comfortable for you. That's part of the power of open source, so use them! Customise applications, tweak the interface, change the keymaps. Do whatever you please. As long as you save the configuration files (written as invisible files in your home directory), you can carry your changes around with you from computer to computer (many applications can dynamically change where they look for config files, but if not then you can just install your config files and the applications will adapt).

    Sometimes, new users are hesitant to do this for fear of learning an application “wrong”. In practise, if you find yourself using an un-customised version of some application, the brain tends to switch over to its lowest-common usability settings; your work might be slower without your own configuration, but you will be far from helpless. Unless you have no standard operating environment, it's best to customise an application for efficiency.

    + Adapt, or do not adapt. In a perfect world, you would not have to adapt to anything new. The reality of computing is that you do adapt. You adapted, whether you knew it or not, to closed source software when you chose to do everything in the way it makes you do things (in other words, you used its file formats, ingested media, dealt with licensing, exported to finals, and so on, in the way that closed source software told you). Since many people learnt well-promoted and -marketed closed source software first, it does not feel like you are adapting to something, because you are instantiating habits and workflows that simply did not exist previously.

    If an open source application is not working, try adapting a little. If you need to change file formats, or ingest media in a different way than what you think is obvious, or do different steps of your workflow in a different order, be willing to mix things up. Don't sacrifice quality, but do recognise that most of your habits have been built entirely upon one specific set of tools. Don't be too stubbort to recognise that there are more than one way of accomplishing something.

  5. Once you have learned a software sufficiently to be critical of its results, decide whether or not it will work for you. If not, move to the next candidate.
  6. If the software will work for you, then the next perpetual task is to practise. You did not learn all that you know about closed source software in a day or even a year. Switching to something entirely new and different is going to take practise.

Installing the Applications

As you have learned from

Chapter 2.  Understanding How Applications are Managed

Table of Contents

Slackware Packages The pkgtool, installpkg, and removepkg Utilities Slackware Packages and slackpkg Finding Additional Slackware Packages sport

Before you begin to build your multimedia system, it's important to understand how software is installed, uninstalled, and upgraded on a Slackware system. Generically, this is referred to as “package management”.

GNU Linux systems have become known for having a progressive and unique method of installing software, referred usually as the “repository” or “package management” systems. Red Hat Linux introduced this idea when they created, essentially, a database to keep track of all software installed on the computer. This database could then be automatically checked to see if newer versions of the software existed on a remote server, and in the event that a newer version was released then the user's local computer could be updated. Other distributions have since either re-invented this methodology or adapted it, or they use it directly. There are a few notable exceptions, one of which is Slackware.

Slackware, for all practical purposes, has four primary methods of managing the software installed on a system:

  1. pkgtool and related tools like installpkg and removepkg, slackpkg, and rpm2tgz
  2. Slackbuilds
  3. Source code and makepkg (technically a part of the pkgtool set, but most useful for compiling source code)
  4. Statically linked binaries or custom packages

Each of these offers a variety of choices for how a user manages the software on a computer; none of them impose update schedules, automatic dependency installation and removal, or demand a complex system of database calls be learned.

Slackware Packages

The basic pkgtool suite is designed to help the user install, upgrade, and remove pre-built Slackware packages.

Slackware packages are ordinary compressed tar files. They contain, quite simply, a collection of pre-built files that have been archived; they generally have the file extension .tgz, .tbz, or .txz, although not all .tgz, .tbz, or .txz are necessarily Slackware packages.

Those that are Slackware packages contain, generally speaking, these files:

  • slack-desc

    A description of the application this package will install.

  • doinst.sh

    A shell script doing post-install tasks, like adding support in one program for the application just installed.

  • /usr, /usr/share, and similar

    The folders into which the executable application itself exists and from which it will be copied out into the rest of the system.

A traditional package, therefore, is a mimicry of your Linux system; it contains a few descriptive files or scripts to do a few specialized tasks, but mainly it is simply an isolated /usr, /etc, and whatever else is required for the application to run, with all the compiled files in place.

The install process is to take all of these files and to superimpose them over your existing Linux system. In other words, you could literally go through each file in the package and copy it over to the corresponding folder on your computer; ie, cp package/usr/bin/foo /usr/bin/foo and so on. Once the files are copied from the package to your larger system, the application can be run on your computer.

This would be tedious and impossible to track and therefore difficult to reverse, so it would be smarter to have a shell script do it for you. The scripts included on Slackware for these and related tasks are:

  • installpkg
  • removepkg
  • pkgtool

The pkgtool, installpkg, and removepkg Utilities

installpkg is a simple front-end to the process of decompressing, copying files from, and keeping a record of a Slackware package.

$ su -c 'installpkg
    /media/cdrom/extra/foo/foo-*.txz'
  

Once a package is installed, all of the files that have been placed on your system are recorded in /var/log/packages. Using this information, two other scripts can upgrade packages, or remove packages.

$ su -c 'upgradepkg
/var/log/packages/foo-version.txz foo-newVersion.txz'
$ su -c 'removepkg
/var/log/packages/foo-version.txz'

Tip

To see exactly what is going to be installed before installing it, you can use the pkgtool command, which provides a menu, including the option to view a list of all the files in the Slackware package.

Most of these commands can be done with pkgtool. pkgtool is an empty shell that looks for Slackware packages in any directory defined by the user. Pkgtool is able to install a package, remove a package that has once been installed, and even upgrade packages. It is a graphical tool that runs in the terminal, so its use is fairly self-explanatory; simply choose whether you want to install packages from a directory, remove packages, or view a list of installed files associated with a package. Since Slackware itself uses Slackware packages to install itself in the first place, you can also run the initial install scripts again, including the font cache, lilo config, choose a default window manager, and more.

Slackware Packages and slackpkg

The first Slackware packages you'll deal with are the ones installed onto your system during the normal installation process. You probably won't interact with these directly, but they are always available for reinstallation, either from your install media or via the internet.

Aside from the default packages installed with a full install, there is an / extra directory containing additional packages. To install them from the install DVD, use installpkg:

# installpkg /dev/cdrom/extra/foo-0.1.tgz

If you don't have the install media, then of course all of this is possible from the internet.

To install a package from the internet, you could download the .tgz file from a Slackware mirror and then use installpkg or pkgtool, but there is a simple shell script that can make the process easier, called slackpkg.

To configure slackpkg so that it knows where online to look for packages, open /etc/slackpkg/mirrors (a text file) as root and find the mirror that is associated with your Slackware version and that is geographically close to you, and uncomment it. This list of mirrors offers ftp and http access, but you must uncomment only one.

Note

In terms of slackpkg, there is no functional difference between ftp and http. If you use a network that restricts, for instance, ftp traffic, then http would have the obvious advantage for you.

Using slackpkg is simple and much like using tools like yum or aptitude. You should update your list of available packages by issuing the initial command slackpkg update and from that point on, the repository can be searched by using the command slackpkg search foobar as root, and an application can be installed with slackpkg install foo. As usual, reading the manual page for slackpkg will reveal a full listing of associated commands.

Once a package has been installed with slackpkg, it can be removed or upgraded using pkgtool and the other package management commands.

Since a full install of Slackware contains nearly everything that slackpkg has access to anyway, the most common use for slackpkg in Slackermedia will be for security updates. You should perform a periodic update of slackpkg followed by

$ slackpkg upgrade-all

Look through the list of available updates, and update as you see fit. Only essential security updates are distributed via slackpkg, so even in-production machines are safe to patch.

Finding Additional Slackware Packages

If you installed the full Slackware install base, then the only additional packages that slackpkg provides are applications found in the /extra and / testing directories (also available on your install disc). Aside from these directories, everything else on the server or disc has been installed on your system.

Distributors of Slack Packages

Slackware packages can be found elsewhere online, but you should make sure you trust the source of those packages, just as you would when considering installing applications on any other operating system.

A few reliable places with good reputations:

Recommended Slack Package Distributors

AlienBob

slackware.com/~alien/slackbuilds is a repository of useful applications,
including Scribus, the OpenJDK Java dev kit and runtime, the Chromium web
browser, and the Opus audio codec. Not all of the applications he offers
are always terribly up-to-date, and some are, so take that into
consideration before deciding what you want to install from this server.

slackware.org.uk/people/alien/restricted_slackbuilds is a repository of
useful applications that include codecs or code that cannot be distributed
on USA-based servers. Most notably this includes VLC and HandBrake. Not all
of the applications he offers are up-to-date, and some are, so take that
into consideration before deciding what you want to install from this
server.

Slacky.eu

slacky.eu is a long-standing and vibrant community of Slackware users in
Italy. The site has both 32-bit and 64-bit repositories with useful
software spanning all categories.

Not all of the applications offered here are up-to-date, and some are, so
take that into consideration before deciding what you want to install from
this server.

Slackermedia

slackermedia.info/slackbuilds offers useful (and some not-so-useful)
packages, including JSampler, butt audio streamer, and most importantly the
Slackermedia-approved, everything-plus-the-kitchen-sink compile of ffmpeg.

Not everything is always up-to-date, but they are the versions of software
that the author of Slackermedia is using.

Studioware

studioware.org/packages is full of current builds of all kinds of
multimedia tools. There are a wealth of new production toys to be
discovered here, so it will probably take you a few days to explore and
test what you find.

Not all of the applications offered here are up-to-date, and some are, so
take that into consideration before deciding what you want to install from
this server.

rpm2tgz

A useful command that can be used in conjunction with pkgtool is rpm2tgz, which converts a pre-built package for Red Hat or Fedora Linux into a slackpkg (ie, a .tgz file) that can then be installed via pkgtool. This is similar to finding a pre-built .tgz on any given software's download page, except that rpm files are ubiquitous to Linux package formats and the likelihood of finding a .rpm file often exceeds the likelihood of happening across a Slackware package.

Once you've downloaded the .rpm file, use rpm2tgz to convert it:

# rpm2tgz foobar-x.x.xx.rpm

The result is a .tgz file, so after the conversion is finished the original .rpm can be discarded and pkgtool can be used to install the .tgz file. You will need to ensure that the computer contains the dependency code for the application to function; this means that you might need to install other software before installing the application you really want to install. For instance, the Red Hat documentation tool publican offers an .rpm, but in order to install it there are about twenty perl modules that must be installed first.

Warning

The user should also trust the source of the package such that they can be sure there is no broken, disabled, or malicious code present.

Source Code

Slackware users often prefer to compile the software they install themselves; that is, they take the raw text files containing the application's raw code and process it through the GNU gcc compiler, and then move the executable result of this process into their system. This has a wide variety of advantages:

  • It allows the user to control where the executable binary (the application) is installed.
  • It allows the user to enable or disable features of the application before the application is built.
  • It allows the user to optimize the application for a specific processor.
  • It allows the user to review the code that goes into the building of an application should the user wish to do so.
  • It allows the user to change the code that goes into the building of an application should the user wish to do so.
  • It ensures the availability of applications to all users on any GNU, Linux, or unix-like system; source code is universal in that if an application was written for a GNU Linux system then it will compile and run on any GNU Linux system regardless of distribution.

The general process of compiling is in theory simple. Obtaining it is much like obtaining any downloadable software; you go to a website or a code management site (like Sourceforge or Github) and download the source code of an application. Typically, free software is available in both a work-in-progress (“current” or “nightly”) form as well as a packaged “stable” release version. Slackermedia reccommends, with few exceptions, downloading the stable version, which indicates that the code has been tested to some degree and that the programmers of the application feel confident enough in the code to package it into a .zip or .tar.gz or .tar.bz2 archive, give it an official number and sometimes a release name, and offer it for download to the general non-programmer public.

Once the code has been downloaded, it is uncompressed, and a series of two or three commands are issued which starts GNU gcc, which compiles the code and then sends the binaries into the system (viz. it is “installed”).

How to Compile Software from Source

Before you compile from source code, you should ask yourself why you are compiling from source code. The acceptable reasons are:

  • You cannot find an existing Slack package or Slackbuild script for the application you are about to compile. There are also no .rpm versions available, or if there are, they do not install or work as required.
  • You need new features found only in a fresh release. You have tried to modify an existing Slackbuild script but it fails to compile the software for you, so you want to give it a go yourself.

    This can be difficult, because usually if an existing buildscript has been broken by a new release, then the code has either changed so drastically or else it (or its build system) are broken, and serious hacking will be required. Still, it's free to try.

  • You just want to build from source code.

There is not just one way to compile software. There is the “usual” way (meaning the one that you see most often), but any programmer may choose a different method to manage how their software is compiled. The compilation itself is usually performed by the GNU C Compiler (gcc). The way that gcc knows what steps to take during the compile is with a Makefile, or some configuration list; that is, a document written in a syntax specific to the compiler, which informs the compiler what procedures and where to find supportive code to use while building the application. It may contain pointers to other code that is expected to already exists on the user's system, or to other parts of code within that application's project, and it may contain special instructions for installing the software after it has been built as well as instructions on how to uninstall that application should the user decide it is no longer needed.

Note

The source code downloaded may or may not include all of the code it actually requires to compile and run. If, for example, Developer Foo has developed code for a graphics application that requires heavily on Developer Bar's opus codec, a set of code that enables the computer to handle a particular audio format, then Developer Foo is obviously not going to distribute libopus along with the application's code, because libopus is maintained by Developer Bar. It is up the user, therefore, to read the README file (or similar) packaged along with Developer Foo's application and find out what other code is required to be present on the computer for Application Foo to work (this is called “dependency resolution”) and what build system the project uses, and what steps must be followed for the code to compile as expected.

The general steps in compiling code, abstracted away from any specific build system, are:

  1. Prepare the build scripts for the exact configuration of your system.
  2. Start the compiler to build the code, and then link that code to libraries it needs in order to run.
  3. Copy the new files to places that your operating system expects to find them. Icons are moved to the system icon directory, documentation to the system doc location, libraries to the system library path, executables to one of the system's application directories, and launchers to the system launcher location.

Things can go wrong, of course, so here are common problems that arise in even a simple build.

Common Compilation Problems

configure, cmake, etc.

By far the most common problem during the configuration step are missing
libraries. If an application requires libfoo to compile (because the
developer has borrowed some code from libfoo, so counts on that library
being on your computer), and it cannot find it, then it is the job of the
configuration script to alert you.

The solution is to install the missing libraries, and then run the make
command again. If there is a make clean command, run it first to clear out
any progress prior to the error.

Another potential solution is to look at configuration options (usually
done by adding a --help flag to the configure command) to see if the
missing library is indeed absolutely necessary. Sometimes it is possible to
build without a library by using a flag like --without-libfoo or similar.
Of course, you would not want to do this arbitrarily; usually the correct
solution is to install the missing library.

make, build

A problem during the actual compiling of code can mean that either the
configuration step made an error, or that there is an error in the code
itself.

If the configuration step made an error, then the compiler is likely
looking in the wrong location for libraries that it needs. This can usually
be solved by either manually correcting configuration files, or by
overriding configuration files with environment variables. Unless the
compiler error tells you what to look for, or you can debug the code
yourself, your best chance of fixing such a problem would be to do an
internet search on the error.

If there is a bug in the code that is preventing it from compiling, you can
either fix it (if you are a skilled programmer) or you can do an internet
search on the error to see if anyone else has encountered and fixed the
problem.

make install, install

This step rarely fails, since all it should be doing is copying files to
your system. If it does fail, it is probably because you do not have
permission to write files to system folders. Re-try the command with root
privileges.

The problem with compiling and installing source code in this traditional way is that tracking what you have installed is nearly impossible. Any given application might install several libraries, icons, sets of documentation, and binary executables. This makes it extremely difficult to accurately and safely update components of your system when, for instance, an application requires you to update multiple libraries which in turn are being used by other applications which may be effected by the update, and so on.

For this reason, Slackware has a built-in method of wrapping up a compiled application as a custom-made Slack package: makepkg.

Makepkg

To use makepkg, you do need to understand what build system the developer is using so that you can redirect the install process (usually the final step, after the code has been compiled) to a directory of your choosing, rather than to the root of your system. Run makepkg on that directory, and you have a Slack package.

Here is an overview of common ways of defining a new installation directory:

Makepkg Interceptors

Autotools

Autotools is a collection of tools within the GNU build tools. Being the
original freely-available build system in the world, it is by far the most
common.

To redirect an install, you run the usual commands, with one small addition
to the install command. Therefore the first two steps are the same as
always:

            $ ./configure
            $ make


The final step intercepts the default install path and forces automake to
treat a DESTDIR of your choosing as if it were the root of your filesystem:

            $ mkdir /tmp/pkg-foo
            ; make install DESTDIR=/tmp/pkg-foo


Move into the DESTDIR and use makepkg to create your Slack package:

            $ cd
            /tmp/pkg-foo
            $ makepkg -l y -c n
            /tmp//foo-version-$(uname -m)_SMi.tgz


You can store this Slack package somewhere for later use or for
re-distribution, and of course you can install it with installpkg.

Cmake

Cmake is a build system that features a rich interactive GUI and a highly
customisable build environment. In practise, the difference between Cmake
and Automake is in the configuration step, so in practise using makepkg
with it is the essentially the same as with Autotools.

The first two steps are the usual cmake commands:

            $ mkdir build ; cd build
          ; cmake ..
            $ make


The final step intercepts the default install path and forces automake to
treat a DESTDIR of your choosing as if it were the root of your filesystem:

            $ mkdir /tmp/pkg-foo
            ; make install DESTDIR=/tmp/pkg-foo


Move into the DESTDIR and use makepkg to create your Slack package:

            $ cd
            /tmp/pkg-foo
            $ makepkg -l y -c n
            /tmp//foo-version-$(uname -m)_SMi.tgz


You can store this Slack package somewhere for later use or for
re-distribution, and of course you can install it with installpkg.

Python Distutils

Distutils is the default method for installing Python applications, since
it is the distribution tool that ships with Python itself. Generally, it
places all configuration and installation actions in a setup.py file. It
is, however, highly customisable, so be sure to read any docutmentation
about installation that the developer of the code provides.

To re-direct the destination of the installable files, use the --root flag
when launching the setup script.

            $ python setup.py install
            --root=/tmp/pkg-foo


Move into the DESTDIR and use makepkg to create your Slack package:

            $ cd
            /tmp/pkg-foo
            $ makepkg -l y -c n
            /tmp//foo-version-$(uname -m)_SMi.tgz


You can store this Slack package somewhere for later use or for
re-distribution, and of course you can install it with installpkg.

There are many more build systems out there, and there is even the remote possibility that entirely custom install commands or no install commands could turn up. In the event of non-standard build systems, you have several options. You can read the documentation included with the code and attempt a build. If you can't figure out how to redirect the install process, you can choose to install without creating a Slack package; theoretically, that will be harder to uninstall or update, but it might be a trade-off worth making, depending on the application and how badly you want it. Finally, you can contact Slackermedia for assistance; we may be able to build a package for you (generally, this can be done for free, although if it is critical that a package is created promptly, or if the package proves difficult to build even for us, then we might have to provide you with a price quote in order to get the job done to your specifications).

The good news is that many applications already have scripts that configure, compile, and create a Slack package for you. These are called Slackbuilds (because they are simply scripts that you run in order to automate the steps of compiling). The SlackBuild system allows you to get the best of both of worlds: the ability to compile from raw source code and transparently take the intermediate step of creating a Slackware Package that will be logged in /var/ log/packages along with everything else installed on your system, but without doing any of the leg work. Slackbuild scripts are published in many places, but the largest repository of them is slackbuilds.org.

SlackBuilds

One of the hallmarks of Slackware is its SlackBuild system, a powerful yet easy-to-understand and easy-to-learn method of scripting how an application is built. The SlackBuild system enables the user to script exactly how applications are compiled so that the same SlackBuild can be used on a variety of computers (useful in a production studio) or from computer to computer after a major system upgrade has been performed. SlackBuilds result in .tgz files as well, so managing the applications after they have been compiled is as easy as using pkgtool.

This essentially combines the best of both worlds: it allows the user to compile from source code and to enable all the options required for the application to work best for the user, but also feels like a pre-built package since it requires very little interaction from the user in order to be installed.

Note

There is a unixy beauty to this system in that there is really nothing distribution-specific to it, and nothing redundant about it. It consists simply of a shell script which can be easily hosted on minimal storage, quickly downloaded, and used by anyone. Consider for a moment .deb or .rpm files, which in their most popular and common forms literally contain compiled code of the software it intends to install. This means that the source code itself is hosted on the appliction's homepage, it is possibly then modified by the .deb or .rpm maintainer, so that the application is now stored in at least two separate locations (its source homepage and the repository containing its .deb or .rpm), it can be a hefty download, compiled without any involvement from the user, and installed without any involvment from the user. Such complexity is un-unix-like, but fortunately Slackware doesn't use this method, using instead build scripts that are clean and efficient.

This system was so powerful that, for Slackware 11.0, a group of Slackware users decided to establish a community around it, which can be found at SlackBuilds.org. An advantage to slackbuilds.org is that hundreds of applications have had scripts built for them, which are all fully editable by the individual user so that the compiling options are exactly the way the user wants them. Each user can then either maintain their private repository of customized SlackBuilds or simply continue to use the Slackbuilds.org versions. All of the scripts are reviewed and tested by the Slackbuilds.org administrators but can also be reviewed in advance by the user for security and functionality.

To use a Slackbuild:

  1. Open a web browser
  2. Search for, or navigate to, the tarball of the SlackBuild files and download it.
  3. On your local machine, navigate to the downloaded file and untar it.

    tar -xzvf foo-sbo.tar.gz

  4. Read the README and .info files to confirm that you have all the dependencies installed. If you do not, repeat these steps for each dependency, and install each in the order they are required.
  5. Download the source code. A Slackbuild script is just that: a script. It does not contain the source code for the application. The source code must be downloaded from the source code's website.

    If there is a stable version of the source code that is more recent than what the Slackbuild was written for, you may change the $VERSION setting in the Slackbuild script to match the new version number.

  6. Move the source code tarball into the SlackBuild directory

    mv foo-src.tar.gz foo-sbo/

  7. Change directory into the SlackBuild directory.
  8. Make the SlackBuild script to be executable.

    chmod +x foo.SlackBuild

  9. Run the SlackBuild, as root.

    su -c './foo.SlackBuild'

  10. Install the resulting package.

    su -c 'installpkg /tmp/foo_sbo.tgz'

Introduction to sbopkg

Prior to the release of Slackware 12.1, a frontend to Slackbuilds.org called sbopkg was released. Sbopkg is a command-line and dialog-based tool to mirror the SlackBuilds.org repository and to operate on the local copy or to operate on a user's own repository of SlackBuild scripts. Sbopkg allows the user to browse the local copy, read associated ChangeLogs, view pertinent README files, read and modify the SlackBuild script itself, the .info file, and the slack-desc files. Sbopkg also allows the user to select packages to build and it will download the source code for the user, check the md5sum, and build a Slackware package. It will also optionally install the package onto the system.

Sbopkg does not check or resolve dependencies. It does not automatically install packages. It does not track what has been installed. In other words, this is in no way apt-get or rpm for Slackware; it is a local front-end for Slackbuilds.org and does not duplicate or overlap the function of pkgtool or the responsibilities of the user as the primary manager of the system.

To obtain sbopkg, visit sbopkg.org and download the Slackware package. Then, open a terminal and use either pkgtool or installpkg:

$ su -c 'installpkg sbopkg-VERSION-noarch_1-cng.tgz'

Among the files installed along with sbopkg, there is /etc/sbopkg/sbopkg.conf, which contains all pertinent configuration options for sbopkg. It is safe to use the default settings. To start sbopkg, launch it as root by typing su -lc sbopkg (The -l is to obtain the root environment some packages require).

Upon first launch, sbopkg creates, as defined in the sbopkg.conf file, a local copy of the scripts available from slackbuilds.org in /var/lib/sbopkg/SBo/x (where x is the latest stable release of Slackware), a log in /var/log/sbopkg, a queue directory in /var/sbopkg/queues, a cache in /var/cache/sbopkg, and a local tmp directory called /tmp/sbopkg.

After sbopkg has launched, the user is delivered to an ncurses interface; use the Up and Down arrow keys to navigate through the main menu, Return to make a selection, and the Right and Left arrow keys to select which button on the bottom of the menu (OK, Cancel, Back, etc) the Return key activates.

The first step with sbopkg is to sync with the remote server; this is the top selection in the sbopkg main menu. This copies all available scripts from SlackBuilds.org and saves them into directories corresponding with the categories defined by SlackBuilds.org (academic, accessibility, audio, etc). This allows the user to browse the mirrored repository in sbopkg whether or not the user is online, and also modify the scripts before using them to install software.

After the initial rsync, the user can view the SlackBuilds.org ChangeLog, which documents the most recent updates applied to the SlackBuild repository, whether these are bug fixes in the scripts or updated packages. A user may also subscribe to the SlackBuild user mailing list at http://lists.slackbuilds.org/ mailman/listinfo/slackbuilds-users.

A list of all SlackBuild packages installed on the user's system may be viewed via the Packages menu selection, which looks at /var/log/sbopkg and displays the packages installed whose tags match the currently active repo's tags (by default, _SBo). Similarly, selecting the Update menu item will compare installed packages to those available in the local mirror and identify any packages that have updates available.

Finding a package to install is done with the Browse menu selection, or the Search selection. Browse takes the user to a list of top-level categories as defined by SlackBuilds.org; use the Return key to select a category and browse through the packages. Hitting Return again will display the details about a package, such as the README file, the SlackBuild script itself, and more. To go back in the list of packages or to the list of categories, use the Right arrow to select the Back button on the bottom row of sbopkg's interface, and press Return or type Alt+B. The convention of using the Up and Down arrow keys (or accelerators) for the top menu of sbopkg and the Right and Left arrows (or Alt+ accelerator) for the bottom row is used throughout sbopkg, except in textbox dialogs where the arrows scroll the text.

The search function in sbopkg works as would be expected: hit Return on Search to be taken to a pop-up search field, type in the term you are searching for (it is case-insensitive) and hit Return again. Sbopkg returns all packages matching the search term; i.e., if a search is performed for the term “ink” then sbopkg will return “link-grammar”, “inkscape”, “libnfnetlink”, “elinks”, “wink”, etc. Common bash wildcard characters are also supported, such that a search for “?ink*” returns the same list minus “inkscape” which has no character prior to “ink”.

Building and Installing Software with Sbopkg

Sbopkg can build and install software. These are two separate processes. If you elect to only build software, the resulting Slackware package (.tgz file) is left in /tmp by default. This location is controlled by the OUTPUT variable in the config file. It can then be installed via pkgtool or installpkg, or taken to other machines of the same architecture and installed on those, or simply stored for later use. Alternatively, sbopkg can be set to install the software after it has been compiled.

Building and/or installing can be done from different places; the Build item is the final menu item on each individual package menu of unbuilt packages, and it is invoked with the Process Queue item in the Queue sub-menus. Sbopkg will prompt the user to perform only a build of the software or a build-and-install. Slackermedia recommends build-and-install for single or small groups of users in which compile time is not an issue; for building larger install bases, it may be more efficient to build once and install the resulting binary rather than having each computer compile it individually.

To build or install a package via sbopkg, the first step should always be to view the README file. This displays a brief description of the application about to be installed, any options that may be passed to the SlackBuild, and any applications upon which the application depends (required dependencies can always be found on SlackBuilds.org). Sbopkg does not automatically resolve dependencies so it is up to the user to ensure that all listed dependencies are installed on the system before proceeding. READMEs can be viewed from various places, including selecting Queue ? Process ? View READMEs when using the dialog interface or using the -R flag from the command line.

Assuming, for the purpose of this example, that there are no dependencies, the next step might be to view the .info file, which is a SlackBuilds.org-specific file of metadata which lists the canonical program name, the version for which the SlackBuild script was written, the project's homepage, the exact link where the source code for the program can be downloaded, the md5sum of that downloadable package, the SlackBuild script's maintainer's name and email, and the SlackBuilds.org administrator who approved the script.

Next, the SlackBuild script itself can be reviewed. Although all SlackBuild scripts have been reviewed and tested by SlackBuild maintainers, it is a good idea to review the script, both for security purposes as well as to ensure that the application is going to be installed the way the user thinks it's going to be installed. There are some scripts that feature options that the user can take advantage of (like turning off or on codec or plugin support), while other scripts simply help elucidate optional components that the application will use if available but that are not dependencies themselves. Other applications feature an unusual build process such that a SlackBuild script may be more convenient for most users but a disadvantage to a user who relies on that program and would be better off installing directly from the project's code repository.

If additional options are available in the SlackBuild script, the user's local copy of the script and/or .info file can be edited from within sbopkg by selecting the Custom menu item. This will open the SlackBuild script in the user's text editor of choice (defined by the EDITOR environmental variable). For example, if the SlackBuild script for LiVES was written for version 1.1.8 but a new version of LiVES has been released and a user wishes to install the newer version, all that is required of the user is that the version number be changed from 1.1.8 to, for instance, 1.2.0 (making the corresponding changes to the .info file's VERSION and DOWNLOAD fields). The script can be saved and run in sbopkg and the correct version of LiVES would be downloaded, compiled, and optionally installed.

Any change can be made to a SlackBuild script in this way, whether the user wishes to hard code a unique feature into the script, or define a variable that is described in the README file, update the version number, modify build paths, and so on. If the only thing that is desired is to set a build option, however, this can be done by selecting the Options item and typing OPTION=value ? in the entry field. While editing the SlackBuild is a persistent change, the edited version would have to be kept in sync with version changes which happen often. Using custom options also persists but only needs to be kept in sync with option changes which happen rarely. Changing a SlackBuild script, of course, requires at least some very basic knowledge of bash scripting and the installation process. It may be that a software package has changed substantially from one version to the next and so a simple update of the version number may not be all that is required, so if a user is opening a SlackBuild script for modification then the user should truly understand what is being done in the script, or be prepared for the build to potentially fail.

The Sbopkg Queue

One of the most powerful features of sbopkg is its queue, which makes it possible for a user to create a list of packages to have installed in a particular order and use the list on other computers. Slackermedia makes extensive use of queue files to co-ordinate which packages should be installed as a basis for a good multimedia system. From the main sbopkg menu, select Queue and press Return. The Queue menu contains items to view the current queue, to modify the queue, load an existing queue, save a queue, rename or delete existing queues, add all installed packages to the queue (for creating package templates to enable restoration of the current package list or to transfer to another machine), and to process the current queue.

A queue is created from the sbopkg GUI by finding a package via either Browse or Search and selecting Add to Queue. This adds the package to a temporary session-only queue file.

A typical use for this would be, for instance, when installing Inkscape. Doing a search for Inkscape reveals that there is a SlackBuild available, but that it depends on a number of other packages such as pangomm, cairomm, and others. Adding Inkscape to the queue allows the user to then go seek out SlackBuild packages for Inkscape's dependencies and either install them one by one, or add them to the queue as well. If they are added to the queue, then obviously the queue will attempt to install Inkscape before it installs the dependencies, so there are special functions in the Sort Queue submenu of sbopkg's Queue menu to either manually rearrange the order of the queue, or simply reverse the queue such that it is processed in reverse order. A simple reversal of the queue sometimes does work, but it may be insufficient since a dependency of one application may have its own dependencies which may require manual re-ordering to do subsorts in the queue. Alternatively, queuefiles can be created and edited with a text editor.

The Queue menu is accessed from the main sbopkg menu by selecting Queue and contains items to view the current queue, which is dynamically created by the user during an sbopkg session and will be erased (unless saved) when sbopkg is stopped. The Sort item allows the user to reorder the list of applications in the queue while Remove allows the user to delete items from the queue. Save allows a queue file to be saved to the harddrive for later use; this is useful when doing multiple installs of Slackware on a number of machines; a queue file can be used on each machine so that the same packages are installed with minimal effort. By default, queue files are saved in /var/lib/sbopkg/queues.

To load a pre-existent queue file into sbopkg, select Queue ? Load and check the desired queuefile(s) in the list. To run a queue file, select Process Queue from the Queue menu.

For example, if you have downloaded the av queue file from Slackermedia, then to load it into sbopkg, simply invoke sbopkg as QUEUEDIR=/path/to/dir/ containing/queuefile sbopkg and it will appear in the checklist and can be checked as usual. The queue file would then be loaded into sbopkg and you can view it, modify it, remove or reorder applications, and finally process it.

Advanced Uses of sbopkg

Sbopkg can also be used directly from the command line. Its options can be listed with sbopkg -h and details can be found via its manual page (man sbopkg ), but the most direct and simple command is (to use the earlier example) su -lc 'sbopkg -i av' which will search for an application or queue file called “av” and install it (if an application) or the programs in it (if a queuefile). If both a program and queuefile exist with the same name, you'll be prompted to specify which. If a queuefile is intended, specifying the .sqf extension will avoid the prompt. If you know the name of an application and feel confident that you you have met all its dependencies (or can meet them all within the same command), this is probably both easier and simpler than loading sbopkg's graphical environment.

Other command line options include causing sbopkg to rsync to slackbuilds.org, building without installing, diverse search options, viewing changelogs, and so on.

It is also possible to maintain a local repository of customized SlackBuilds rather than, or in addition to, synchronizing with SlackBuilds.org. The local repository is stored in /var/lib/sbopkg/local by default and can be made active by either selecting it from Utilities ? Repository or by invoking sbopkg as sbopkg -V local. Additionally, the location of the sbopkg repository can be defined in the /etc/sbopkg/sbopkg.conf file. If necessary, you may also pass the -d flag to specify an alternate directory for SlackBuilds repositories or by maintaining two configuration files, since sbopkg can be passed an alternate configuration file (sbopkg -f FILE) on the command line.

sport

Sport, the “Slackware Port” system, is a simple shell frontend to Slackbuilds.org. It is meant to be simpler and less interactive than sbopkg, and instead emulate the BSD port system, or Gentoo's emerge.

Like other Slackware package installation applications, sport is not a package manager. However, it does help you search through your collection of SlackBuilds, read relevant files about each SlackBuild, and then execute the build and install processes.

Note

Since the most prolific and uniform collection of SlackBuilds is SlackBuilds.org, and since Slackermedia is so heavily reliant upon SlackBuilds.org, sport was largely modeled after the structure of SB.o, although it is not restricted to it and technically will work with any collection of builds (such as your own personal collection of modified builds, or those of trusted associates).

To install sport, download its source code and use sport to install sport (yes, you can use sport to install itself):

$ git clone gitorious.org/slackport/sport.git sport.git
$ cd sport.git
$ su -c
'./sport install .'

To use sport, you must have a local repository of SlackBuilds. Since Slackermedia relies heavily upon slackbuilds.org, it is worth while to pull the entire listing of SlackBuild scripts from the site:

$ su -c 'mkdir -p /usr/ports'
$ su -c 'rsync -av rsync://slackbuilds.org/slackbuilds/$(awk '{print $2}' /etc/slackware-version)/ /usr/ports/'

If you want to use sport and sbopkg on the same system, you should use the same location that sbopkg uses (or else use the sport location for sbopkg). An example of the former:

$ su -c 'mkdir -p /var/lib/sbopkg/SBo/$(awk '{print $2}'
$ su -c 'rsync -av rsync://slackbuilds.org/slackbuilds/$(awk '{print $2}' /etc/slackware-version) /var/lib/sbopkg/SBo/xx.x/'

Before you can use sport, you must set the location of your local SlackBuild repository. Open /etc/sport.conf and edit the SBOPATH and MASTER variables. For example, assuming xx.x is your version of Slackware:

  SBOPATH=/usr/ports
  MASTER="rsync:?/slackbuilds.org/slackbuilds/xx.x"

There are a few different ways to use sport, but it was written with BSD Ports in mind, so its intended workflow mimics the way that the BSD Handbook guides users through the intended usage of their Ports system.

In general, the workflow would be:

  1. Search for a term or package name that you want to install
  2. Read about the package you find in order to learn about what libraries and other applications it depends on, as well as any important build notes
  3. Download, build, install

These tasks are each individual commands within the sport toolset. For each flag, you can use every common convention for switches. For example, these would all do the same thing:

  • sport –search foo
  • sport search foo
  • sport s foo
  • sport -s foo

Sport Walkthrough

The first step in the workflow is to find what you want to install. If you only have an idea of what you want, then you'll want to search for matches to some keyword:

# sport search foo

network/emacs-foo.tar.gz ... emacs-foo
(simple Emacs interface of foo)

network/foo.tar.gz ... foo (text based web
browser and pager)

The search function of sport performs a fuzzy search on any term you provide. A search for “foo” therefore returns the category and packages names for both the stand-alone foo and the Emacs foo mode.

Note

If you only want to browse through your SlackBuilds tree without having to think up search terms, cd into /usr/ports (or whatever you have set SBOPATH to) and browse its contents.

If you find something of interest but want to see if you already have it installed, use sport check:

# sport check foo

If nothing is returned, then you do not have that application installed.

The next step in the typical workflow is to read about the package you are about to install, so that you know about any important build configuration options, or dependencies that you should install first. Use sport cat to see all relevant notes in a SlackBuild. If the package search returned only one match, then you can use just the packagename, but if there were multiple matches then you should provide both the category and package name:

$ sport c net*/foo

If you have changed directories into your SlackBuild tree and are in the same directory as the SlackBuild file, you can cheat and provide the path to the package with a dot-slash:

$ sport cat ./foo

Or if you are in the SlackBuild's directory, just use a dot.

$ sport cat .

This displays the README and the .info files of the package, so that you can see what the application claims to do, and what dependencies are recommended and required.

If the package you want to install has dependencies, you should resolve those dependencies before continuing. Unlike the BSD Ports and Gentoo emerge systems, sport does not resolve dependencies for you. That way, if you have already have a package or a SlackBuild for a dependency (or you prefer to compile it yourself), you can use it instead of whatever an automated “package manager” happens to find lying around.

Note

“Resolving dependencies” may sound mysterious but all it means is that you will have to install some additional system libraries or smaller applications before you install the application you are trying to obtain. To resolve the dependencies of foo, you would take note of the libraries it requires (bar and baz) and then use sport to install each one before then installing foo itself.

Once you have resolved all dependencies, you are ready to build the package. There are two commands you can use; sport install will build the package and install it onto your system (leaving a copy of the finished Slack package in the default build location for SBo packages: /tmp), while sport install –build-only only builds but does not install the package.

# sport install foo

Again, if you are in the directory containing the SlackBuild you want to install, you can cheat and provide the path to the package with a dot, meaning that the build script is in the current directory:

# sport -i .

If you are fastidious about disk space or keeping a tidy SlackBuilds tree, use sport clean foo to remove the directory containing the source code and SlackBuild. It of course leaves any compressed copy of your SlackBuild directory (the SlackBuild.org structure).

Warning

If you are not using the SlackBuild.org tree, then you should either keep your originals as compressed .tar.gz archives or you should either modify or not use the clean command.

As you can see, sport may be used from anywhere in your filesystem, or you can use it as you “crawl” through your SlackBuild tree. It's a handy and flexible tool that can help make the potentially repetitious process of downloading, compiling, and installing software easier.

Advanced Sport Usage

Since sport is just a BASH script, you can use the usual BASH conventions to add flexibility to your commands.

To pass build options through sport, provide the option (usually defined in the README of the SlackBuild).

# WIDGETS=yes sport install foo

To pass make flags through sport, use MAKEOPTS.

# MAKEOPTS='-j8' sport install foo

If you need to do some special kind of install (such as an upgradepkg rather than an installpkg) then preface your sport -i command with the INSTALLER environment variable:

# INSTALLER=upgradepkg sport i .

Or something more complex:

# INSTALLER="upgradepkg --install-new" sport -i multi*/foo 

And so on.

Queue Files

Sport supports batch, or queue, files.

For your initial Slackermedia install actions, you will use a Slackermedia queue files (slackermedia-huge.sqf, for example) but you can also create and maintain your own queue files. To create your own queue, just echo the package names into a plain text file, newline delimited, in the order you wish for them to be installed.

Note

In the event of two packages sharing the same name, use both the category and package name, but usually just the package name will do.

Here is an example of a simple queue file for foo:

baz bar foo

Save these three lines as foo.list (or any filename) and then have sport process it using standard BASH re-direction:

sport $( < foo.list)

For full details on using sport, view the man and info pages bundled with it.

, the typical process for installing applications on Slackware is:

  1. Learn about an application from Slackermedia, other Linux multimedia sites, Linux multimedia distributions, and your own research.
  2. Look for an install script for the application on slackbuilds.org. If available, install.
  3. Look for the application on another trusted site such as:

    + slackermedia.info/slackbuilds

    + slacky.eu

    + slackware.com/~alienbob/slackbuilds

    + ccrma.stanford.edu/planetccrma/software (for use with rpm2tgz)

  4. Install the application.

In some cases, it might be preferable to compile an application yourself. Compiling software, second only to compiling a custom Linux kernel, is often discouraged by proponents of a so-called “user friendly” system. They assert that a truly user friendly system is already set up and configured for the user, ignoring that the user may want something completely different than what the system designer has given them. GNU Linux makes no such assumption, leaving you free to compile your own software so that it does what you want it to do, and then to configure the applications so that you may interact with them the way you want to.

The preferred method to compile software on Slackware is the same way that Patrick Volkerding, founder and maintainer of Slackware, does in releasing Slackware: using SlackBuilds. If you have a SlackBuild script do the compiling and installation for you, then you will have a permanent record of everything that has been installed on your system, and an upgrade path in the event that you need to update what has been installed.

You don't have to be a programmer to leverage SlackBuilds. Many of the applications that you will use on Slackermedia already have SlackBuilds written for them, available on SlackBuilds.org. Therefore, even a novice can download a SlackBuild script, modify a few fields, build and install, and end up with an up-to-date version of an important application.

If you want to modify a SlackBuild:

  1. Locate and download the existing SlackBuild. This is often delivered as foo.tar.gz and contains the SlackBuild script itself, a README, a .info file, and possibly a few other files. It does not include the source code for the application it is designed to build.
  2. Next, locate and download the latest stable version of the application you want to build. Place the downloaded file (usually a .zip or .tar.gz or .tar.bz2 file) in the SlackBuild folder.
  3. If the SlackBuild you are using was written for foo-1.0.tar.bz2 but you need to compile foo-2.0.tar.bz2 because you need support for a fancy new plugin, or you want to add in codec support that was missing from 1.0, then you probably only need to change one thing in the SlackBuild.

    Open the .SlackBuild file in a text editor and locate the line in the script that defines the VERSION number. Change the version number to the exact version number provided in the filename of the source code download (in this example, 2.0 rather than 1.0) and save and close the document.

  4. Build and install with your customized SlackBuild as usual.

    # ./foo.SlackBuild && installpkg /tmp/foo2.0t?z

Most modifications to applications can be done with simple SlackBuild modifications, so don't be afraid to open up the SlackBuilds that build your software and try out some simple customizations.

If there is no existing slackbuild script, then you will need to compile from source code manually, and use makepkg to create a package.

The rest of this handbook contains instructions on how to build some applications from source code, how to install from alternate providers, and an overview on how to use each application. It is not all-inclusive or a complete manual for each application, but it does provide a general sense for what is available for Linux. It should serve as a launchpad for further exploration, not a definitive guide.

Have fun!