The Jamin mastering application, which
you can use as an Aux Send/Return, has two views of EQ: the
graphical curve-based HDEQ, and a
slider-based 30 band EQ. They are literally
two different views of the same thing, so it's typical to use both
views depending on what kind of adjustment you need to make and
which one makes that adjustment easiest.
The practical theory behind EQ is simple enough; identify the
frequency you wish to emphasize or supress, and then raise or
lower its intensity in the equalizer. If you are unfamiliar with
equalizers, you may have a difficult time at first being able to
identify where in the spectrum of frequencies the sound
lies. Put simply, the lower (bass) bands are on the left and the
higher (treble) are on the right, with the mids (human voice and
similarly pitched instruments) are in the middle.
For more precision, there is an old engineering trick that you can
use in Jamin to identify where
something you are hearing actually appears in the spectrum:
Send a track to Jamin as an Aux
Send/Return
Open the HDEQ view of
Jamin and use the yellow curve
nodes to create the sharpest curve possible at its maximum value
Using the middle node, drag the peak across the spectrum,
listening to the sounds it emphasizes. Because of the drastic
curve, the change will be obvious.
Once you find the sound you are searching for, lessen the
volume of the curve and make it more gradual.
Less is more in EQ; rarely is there a time when huge increases or
decreases of the existing frequencies are required. If you find
yourself wanting to maximize the intensity of a frequency band
then quite possibly you need to re-record to achieve the
actual sound you were intending to capture.
The other view of the EQ in Jamin is
the 30 band EQ tab, which displays the same
information as the HDEQ interface, but uses
sliders instead of graphical curves and nodes.
The same principles apply; the sliders provide a quicker way to
boost or cut frequencies when you know exactly what needs to be
done and don't want to have to draw curves and move nodes around
to achieve it.