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workflow [2015/05/17 11:37]
slackermedia
workflow [2021/06/03 19:48] (current)
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 ====== Multimedia Workflow on GNU Linux ====== ====== Multimedia Workflow on GNU Linux ======
  
-Whilst you wait for the dependencies to compile and install, you may as well read about workflows on open source. 
  
 Slackermedia is a blank canvas. There is not //one// "​right"​ way to create and use your Slackermedia system. While Slackermedia does divide packages into broad sets, there is no pre-set that says "​install this if you want to make music" or Slackermedia is a blank canvas. There is not //one// "​right"​ way to create and use your Slackermedia system. While Slackermedia does divide packages into broad sets, there is no pre-set that says "​install this if you want to make music" or
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 <WRAP download>​ <WRAP download>​
-You may download ​the [[https://wiki.ubuntu.com/UbuntuStudio/PackageList|PDF versions]] of sample workflows for offline viewing.+Download ​the [[http://slackermedia.ml/downloads/workflows.tbz|PDF versions]] of sample workflows for offline viewing.
 </​WRAP>​ </​WRAP>​
  
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 ===== Gathering Raw Materials ===== ===== Gathering Raw Materials =====
  
-foobaz +Some vendors bundle their closed source applications along with gigabytes and gigabytes of extra content for their customers to use. While many of these kinds of assets you should be able to continue to use (after all, a font is a font, and a graphic is a graphic), if you don't have them then you aren't going to get them with an operating system and application set with no budget to bundle such things. However, the Internet ​is hard at work to solve this.
-Some vendors bundle their closed source applications along with gigabytes of extra content for their customers to use. While many of these kinds of assets you should be able to continue to use (after all, a font is a font, and a graphic is a graphic), if you don't have them then you aren't going to get them with an operating system and application set with no budget to bundle such things. However, the internet ​is hard at work to solve this .+
  
 +  *The Slackermedia project gathered supporters from around the globe to do an initial crawl of the Internet to find free raw materials (such as fonts, clip art, sound banks, and more). The content can be downloaded from Slackermedia.info website as [[http://​slackermedia.info/​downloads|The Great Linux Multimedia Sprints]].
 +  *[[http://​freesound.org|Freesound.org]] offers Creative Commons (including [[http://​creativecommons.org/​publicdomain/​zero/​1.0/​|CC0]]) licensed sounds for foley, musical loops, atmospheres and environments,​ and much more.
 +  *Get free artwork covering a wide variety of styles and topics at [[http://​openclipart.org]]
 +  *Creative Commons hosts a search engine filter that searches the entire internet for works in the open culture commons at [[http://​search.creativecommons.org]]
  
-    Free Software lacks the luxury of having gigabytes of licensed content to +===== Future-Proofing Your Studio =====
-    ship along with their software. Again, this is a double-edged sword that +
-    has the benefits of cutting download size by orders of magnitude, and also +
-    fights the pre-fabricated feel of art produced on Free Software as opposed +
-    to the off-the-shelf solutions, but means that when you do need some extra +
-    raw materials, you must go out and find the content yourself.+
  
-    Sites like flickr.com ​freesound.org ​and openclipart.org are veritable +Any application that you use in your studio deserves to be backed-up; this isafter alla core strength ​of open source: the fact that youyourself, as the user, own the very code for the tools that you use.
-    bastions ​of free cultureoffering Creative Commons content ​for easy +
-    download.+
  
-    To further address this needthe Slackermedia project itself gathered +There are several free code hosting sites and several cloud-storage servicesand hard drives are cheap. Do yourself a favour and download a copy of the code for the applications that you use. The SlackBuild system, ​as you have seen, makes this simple; after you install an application,​ put copy of the source on a backup drive.
-    supporters from around the globe to do an initial crawl of the Internet to +
-    find free raw materials ​for artistic endeavor (such as fonts, clip art, +
-    sound banks, and so on). The content can be found as a torrent file on the +
-    Slackermedia.info website.+
  
 +The same goes for assets involved in your project, like sound samples, synth banks, clip art, and other resources that enable you to go back to your work and deconstruct it or re-create it.
  
-===== Staying Organised, Staying Self Contained =====+The broadest workflow of most art in the computer age can be summarised with this:
  
 +  - Discover
 +  - Test
 +  - Create
 +  - Backup
  
-[[{arrown.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​float:​right;​}app|]][[{arrowp.png|border:​0;​background:​none;​width:​0;​float:​right;​}dep|]]+That is: find tools that inspire you, test them out and see what they can do for you, create great art, backup your art and your toolsIt's the little-known secret to a long and happy artistic life, free of deprecated tools and broken projects. 
 + 
 + 
 +===== Learning Everything ===== 
 + 
 +The biggest ​block to a successful artistic career is the fear to learn something new, whether it's a new medium, a new industry, a new way of working, new personal insight, or new technology. If you want to expand your artistic acumen and take control of your artistic process, then dive in, get serious, and learn what you need to learn. Whatever it leads to, you won't be sorry that you did. 
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 +<WRAP centeralign>​ 
 +<wrap fa>[[dvd|R]]</​wrap>​ <wrap fa>[[start|S]]</​wrap>​ <wrap fa>[[app|Q]]</​wrap>​ 
 +</​WRAP>​