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- | Chapter 1. Multimedia Workflow on GNU Linux | ||
- | |||
- | Table of Contents | ||
- | |||
- | What is a Workflow? | ||
- | Monolithic vs Modular | ||
- | What is a Workflow? | ||
- | Sample Workflows | ||
- | |||
- | Slackermedia is a blank canvas. There is not one "right" way to create your | ||
- | Slackermedia system. While Slackermedia does divide packages into broad sets, | ||
- | there is no pre-set that says "install this if you want to make music" or | ||
- | "install this if you want to make videos" and so on. You need to know what you | ||
- | want to do, and how you intend to do it, before building your system. | ||
- | |||
- | In other words, this chapter contains a bunch of advice, which, as the cliche | ||
- | goes, is the one free thing in this world that no one really wants. You don't | ||
- | really want to read this chapter; you want to build Slackermedia. However, | ||
- | unless you've got experience as a production co-ordinator, this chapter will | ||
- | probably do you some good. Think of it as the green vegetables of Slackermedia | ||
- | and give it a read not because it's all that good, but because it's good for | ||
- | you. | ||
- | |||
- | What is a Workflow? | ||
- | |||
- | Different disciplines have different methods of creating content, and different | ||
- | people work in unique ways. However, there are common elements from any | ||
- | production to another, and the basic methodology of getting a production from | ||
- | idea to finished product is called the "workflow". | ||
- | |||
- | The term "workflow" refers to the entire process of production, not just what | ||
- | happens in the computer system being used on the project. However, since so | ||
- | much of modern production happens on a computer, the computer workflow is a | ||
- | often a determining factor in how the rest of the production will happen. It is | ||
- | important, therefore, to understand certain unique aspects of the Free Software | ||
- | workflow. | ||
- | |||
- | Monolithic vs Modular | ||
- | |||
- | Much of the GNU workflow is defined by its inherent modularity. This is very | ||
- | different than the popular tendency to consolidate broad functionality into one | ||
- | "one-stop shop" application. They are two different philosophies that are not | ||
- | really exclusive of one another; it makes sense to keep different tasks | ||
- | confined to specialized applications because this divides work among many | ||
- | applications and makes troubleshooting much easier, but it also makes sense to | ||
- | have an application designed to a specific goal to also include capabilities to | ||
- | complete all the steps required to achieve that goal. | ||
- | |||
- | You may be used to the popular mega-applications that provide methods for | ||
- | everything in a perceived workflow, and you may see the logic in that kind of | ||
- | design, but consider the two approaches carefully: | ||
- | |||
- | Monolithic | ||
- | |||
- | The Video Editor | ||
- | |||
- | You are an editor who has footage on harddrives delivered to you each week. | ||
- | You have no deck, camera, or other capture device and you will probably | ||
- | never need to capture footage into your non-linear editing solution. Why | ||
- | then does your NLE of choice feature eight different ways to capture | ||
- | footage but no way to do something simple like color code the video regions | ||
- | in your timeline, and no capability to understand divx or wmv or flv, much | ||
- | less xvid or theora? | ||
- | |||
- | The Photographer | ||
- | |||
- | You are a photographer who requires a digital darkroom for re-touching. You | ||
- | do not need watercolor emulation in your brushes, you do not need to be | ||
- | able to open images from x-ray machines, you do not even need typesetting. | ||
- | Why does your bloatware digital darkroom application feature all of this | ||
- | and more in the main application when it could instead be included as | ||
- | stand-alone plugins or insertable plug-ins for those who do need these | ||
- | kinds of features? | ||
- | |||
- | The Graphic Designer | ||
- | |||
- | You are a graphic designer working on websites, promotional materials, | ||
- | invitations, logos, and any other job you can get. Your needs are diverse | ||
- | and unpredictable. You are trying to choose between a few popular software | ||
- | titles but find that they are all major investments both in terms of money | ||
- | and their learning curve. While they all seem to do the same thing, it also | ||
- | seems that one specializes in photography, another specializes in materials | ||
- | emulation, another in design layout, and so on; you need a little of it | ||
- | all, but you want each part to be done well. | ||
- | |||
- | Modular | ||
- | |||
- | The Slackened Video Editor | ||
- | |||
- | You're a video editor who gets footage delivered to them on harddrives and | ||
- | will never need to capture footage. You find kdenlive, an application that | ||
- | edits video without enforcing logging, organizing, and capturing footage. | ||
- | It's sleek and fast, and even has a plug-in architecture for effects that | ||
- | you may or may not use (it's up to you!). | ||
- | |||
- | It also doesn't ship with 20gb of pre-fabricated motion graphic effects | ||
- | that you'll never use, but you know that there's blender or even Libre | ||
- | Office for that. You like that you're free to use ffmpeg or dvgrab for | ||
- | importing footage if you need to, or you can fall back on the user-friendly | ||
- | GUI of kdenlive if needed. | ||
- | |||
- | The Slackened Photographer | ||
- | |||
- | You're a photographer with simple digital darkroom needs. You've taken the | ||
- | plunge and switched to GNU Linux, opting for Slackware with the | ||
- | Slackermedia tutorials helping you set it up. You find that darktable or | ||
- | digiKam handles your digital darkroom needs and even allows you to upload | ||
- | instantly to a wide variety of sites, so you can deliver proofs to your | ||
- | clients quickly and easily, regardless of what vendor-specific sphere they | ||
- | happen to be associated with. It's lightweight, task-specific, and it | ||
- | doesn't try to manage your files for you with over-complex database | ||
- | backends that separate you from your data. | ||
- | |||
- | It also lets you do minor retouching, but knows that for serious retouching | ||
- | and compositing, you'll simply open the picture in an external image | ||
- | manipulation application. Because it it is designed to integrate with the | ||
- | KDE software suite, digiKam's interface is familiar and easy to use. | ||
- | |||
- | The Slacker Graphic Designer | ||
- | |||
- | You're a graphic designer with diverse and unpredictable needs, depending | ||
- | on the job you've managed to pick up. You find that on GNU Linux, the | ||
- | applications are smaller and less feature-rich, and you like this. When you | ||
- | need paint-brush emulation, you launch Krita and plug in your graphics | ||
- | tablet and create the textures you require. You bring that layer into the | ||
- | GNU Image Manipulation Program and do the integration of photographs with | ||
- | the textures from Krita. You bring a low-res version of that into Inkscape | ||
- | for elaborate vector-based layers and fanciful type-setting. You | ||
- | re-integrate all of that with GIMP, as needed. Depending on what the | ||
- | graphic will be used for, you pre-flight in Scribus or simply export | ||
- | straight from GIMP and upload to the client's server right from your | ||
- | Dolphin file manager. | ||
- | |||
- | On a rare occasion, you find yourself in need of importing some rare | ||
- | formats that even GIMP will not recognize, but you find a plethora of small | ||
- | applications on sourceforge.net or Slackbuilds.org that will import these | ||
- | formats and convert them to something the other applications in your | ||
- | workflow will understand. | ||
- | |||
- | As you can see, there are many times when the modular approach makes more sense | ||
- | than the monolithic. There is an immediate convenience sometimes with the | ||
- | monolithic; depending on how well-structured your workflow is, you may find | ||
- | yourself confounded when you suddenly have to find a new application to do a | ||
- | task that you'd never had to do before. While in a monolithic application, the | ||
- | solution to that may be found in a sub-menu of the sub-menu of a menu, in the | ||
- | modular approach you may be faced with no hint or indication of where to turn. | ||
- | However, these are mere growing pains that are eliminated once you've found the | ||
- | solution; they tend to happen only once: the first time you are faced with the | ||
- | issue that requires a new solution. And in the mean time, you have no need to | ||
- | deal with bloated software with more menus and features than you can ever hope | ||
- | to either understand or use. | ||
- | |||
- | What is a Workflow? | ||
- | |||
- | It is important that you approach your workflow carefully and deliberately when | ||
- | setting up your multimedia studio. Simply throwing together a collection of | ||
- | applications that are tagged as "multimedia" or "graphics" or "audio" is not | ||
- | the correct solution in GNU Linux any more than it is on blackbox vendor | ||
- | software. The artist knows best what s/he needs from the computer, so the | ||
- | artist should determine what s/he must have on the computer in order to get the | ||
- | work done. | ||
- | |||
- | If you have never served as a producer (or in software terms, "project | ||
- | manager") before, then this concept may be new to you, so we will review it | ||
- | here. | ||
- | |||
- | 1. List all of the major tasks you are expecting to do on the computer system. | ||
- | Use general, broad terms here, such as "edit video", "retouch photos", | ||
- | "motion graphics", "clean up audio", and so on. | ||
- | |||
- | 2. Do a second pass of this list for the specific steps involved in each major | ||
- | task you wrote down for the first step. For example, a video editor might | ||
- | list: | ||
- | |||
- | Edit Video | ||
- | |||
- | Log footage | ||
- | |||
- | Review all footage with video player with variable speed control and | ||
- | spreadsheet for notes | ||
- | |||
- | Capture | ||
- | |||
- | Capture video from tape or drive | ||
- | |||
- | Organize | ||
- | |||
- | Organize by scene number and take number | ||
- | |||
- | Edit | ||
- | |||
- | Video editor with sync sound and color correction tools | ||
- | |||
- | |||
- | |||
- | Export full quality for director's approval | ||
- | |||
- | Edit | ||
- | |||
- | Re-edit, rinse and repeat | ||
- | |||
- | Motion Graphics | ||
- | |||
- | Spec | ||
- | |||
- | Get initial sketches from director | ||
- | |||
- | Create | ||
- | |||
- | Create graphic sources with graphic applications | ||
- | |||
- | Animate | ||
- | |||
- | Do first draft of motion graphics | ||
- | |||
- | Render, Export | ||
- | |||
- | Export low res version for approval | ||
- | |||
- | Render, Deliver | ||
- | |||
- | Do full quality render, deliver for integrate into final edit | ||
- | |||
- | 3. Now do a third pass of your list and assign known software applications to | ||
- | each task. If you are familiar with only the mass-market blackbox | ||
- | applications, then list these. If you know some Free Software solutions as | ||
- | well, then list those. If you are uncertain what application addresses a | ||
- | list item, then do not make an assumption or guess; list it as something | ||
- | that requires more research. | ||
- | |||
- | 4. Do some research to learn what application will address each list item. | ||
- | Make sure that everything you know you need to do can effectively be | ||
- | achieved with what is available to you. Be prepared for many different | ||
- | applications to surface in the Free Software world; due to the modular | ||
- | nature of its design, it's only natural that there will be a software | ||
- | application just capture video from a deck, or a separate application from | ||
- | your graphic design application just to change color space and compression | ||
- | settings, and so on. | ||
- | |||
- | 5. Look for ways to automate your workflow. If there are repetitive tasks that | ||
- | you may have had to do one-by-one in your old non-Free workflow, you should | ||
- | look at these tasks in a new light. Quite possibly there will be scripts | ||
- | that you can write (or find someone to help you write) that can be run on | ||
- | your Free Software system to automatically perform adjustments or | ||
- | processing without any intervention from you. | ||
- | |||
- | 6. With the help of Slackermedia, build your Slackware GNU Linux system | ||
- | according to the requirements you have specified in your list. | ||
- | |||
- | 7. Gather raw material. This is a step that is easy to overlook in Free | ||
- | Software because it is not often addressed, but the fact that many of the | ||
- | vendors providing the non-Free applications package gigabytes of extra | ||
- | content for you to use in your work means that whenever the artist needs | ||
- | something random like a cursive font or a paint brush shaped like an oak | ||
- | leaf or a bear paw print, or a music loop of South American drums, or a | ||
- | high-res sand-texture, and so on, the artist has it available to them | ||
- | within a few clicks. | ||
- | |||
- | Note | ||
- | |||
- | Free Software lacks the luxury of having gigabytes of licensed content to | ||
- | ship along with their software. Again, this is a double-edged sword that | ||
- | has the benefits of cutting download size by orders of magnitude, and also | ||
- | fights the pre-fabricated feel of art produced on Free Software as opposed | ||
- | to the off-the-shelf solutions, but means that when you do need some extra | ||
- | raw materials, you must go out and find the content yourself. | ||
- | |||
- | Sites like flickr.com , freesound.org , and openclipart.org are veritable | ||
- | bastions of free culture, offering Creative Commons content for easy | ||
- | download. | ||
- | |||
- | To further address this need, the Slackermedia project itself gathered | ||
- | supporters from around the globe to do an initial crawl of the Internet to | ||
- | find free raw materials for artistic endeavor (such as fonts, clip art, | ||
- | sound banks, and so on). The content can be found as a torrent file on the | ||
- | Slackermedia.info website. | ||
- | |||
- | Sample Workflows | ||
- | |||
- | Only you know your specific needs, but sometimes it helps to get an idea of how | ||
- | other people work. Here are some sample workflows to get you going in the right | ||
- | direction: | ||
- | |||
- | Video Editing | ||
- | |||
- | Log footage | ||
- | |||
- | Use Dolphin and Mplayer to review and use Dolphin to organize and name your | ||
- | footage; this gives you the advantage of having filenames that match their | ||
- | content, regardless of what video editing application the clips are being | ||
- | used in. | ||
- | |||
- | Editing | ||
- | |||
- | Use Kdenlive for its robust editing features, transitions, effects, colour | ||
- | correction, and even basic compositing (chroma keying, etc). | ||
- | |||
- | Titling | ||
- | |||
- | For quality titles, use Blender for its ability to integrate 3d space into | ||
- | motion graphics and titling and overlays. Its learning curve might make it | ||
- | impractical for quick and basic titling. | ||
- | |||
- | The animation program Synfig Studio will also do titles and effects, | ||
- | although a learning curve applies here as well. | ||
- | |||
- | If your titling needs are basic, use GIMP, Inkscape, or even Libre Office | ||
- | to create high-quality .png or .tif files and import them as images into | ||
- | Kdenlive. | ||
- | |||
- | Audio Correction | ||
- | |||
- | For minor corrections (lips smacking, pop removal, plosive softening, etc), | ||
- | open a sound file in Audacity and correct the problems. Your changes will | ||
- | update automatically in Kdenlive. | ||
- | |||
- | Soundtrack, Soundmix | ||
- | |||
- | After you obtain picture lock, start the sound mix on either Ardour or | ||
- | Qtractor. To do this, export each individual track from Kdenlive and import | ||
- | them into the DAW of your choice. When the mix is finished, export a final | ||
- | mix and re-import that into Kdenlive for final output. | ||
- | |||
- | Visual Effects | ||
- | |||
- | Export scenes as image sequences and import them into Blender for some of | ||
- | the industry's most powerful compositing, particle emulation, 3d modeling, | ||
- | and other visual effects. | ||
- | |||
- | Final Render | ||
- | |||
- | Kdenlive offers uncompressed output in the form of huffYUV/PCM, as well as | ||
- | compressed output to all major formats (xvid, mp4, ogg theora, webm, h.264 | ||
- | via x264, and more). For customized compression schemes, use ffmpeg | ||
- | directly. | ||
- | |||
- | Always export an uncompressed final version of your work first. View it for | ||
- | quality assurance. Upon approval, label it Goldmaster and then generate | ||
- | compressed versions as needed. | ||
- | |||
- | Audio Production | ||
- | |||
- | DAW | ||
- | |||
- | Use Ardour or Qtractor or Rosegarden as the main hub of the audio | ||
- | production. | ||
- | |||
- | Note | ||
- | |||
- | If you're doing basic audio editing, then Audacity may be all you really | ||
- | need. | ||
- | |||
- | Waveform Editing | ||
- | |||
- | Use Audacity, which specializes in waveform editing, for cleaning audio, | ||
- | removing clicks and pops and plosives, and so on. If you edit the original | ||
- | file then the changes you make in Audacity will update automatically in | ||
- | your DAW. | ||
- | |||
- | Effects | ||
- | |||
- | Effect packages include the Steve Harris LADSPA collection, the Calf suite, | ||
- | and Jamin. The Steve Harris set act as plugins to your DAW, while Calf can | ||
- | be used as plugins or as an external application, and Jamin is external | ||
- | only. | ||
- | |||
- | Synths | ||
- | |||
- | Any DSSI software synth can be used as a plugin for your DAW, and synths | ||
- | like amSynth and QSynth are external synths that can be routed into your | ||
- | DAW. There are many soft synths available. | ||
- | |||
- | Drum Machines | ||
- | |||
- | The premier dedicated drum machine on Linux is Hydrogen, which can be used | ||
- | as an external application routed into your DAW. | ||
- | |||
- | Samplers | ||
- | |||
- | Linux Sampler is the primary sampling engine for Linux and can be routed | ||
- | into your DAW. | ||
- | |||
- | Mastering | ||
- | |||
- | Once your sound has been mixed to near-perfection, plug Jamin into your | ||
- | master output channel. With Jamin's powerful compressor, you can adjust | ||
- | final output levels. With its customizable EQ, you can ensure optimal sound | ||
- | for different types of speakers. | ||
- | |||
- | Once you're finished mastering, export your work as final, uncompressed | ||
- | gold masters. | ||
- | |||
- | Graphic Design and Print | ||
- | |||
- | Layout | ||
- | |||
- | Use Scribus as the central hub for bringing together the different elements | ||
- | in a layout. Scribus is a powerful layout program, good for books, | ||
- | pamphlets, posters of any size, banners, single pages, album art, and | ||
- | anything else going out to CMYK printers. It is resolution-independent, can | ||
- | track and embed fonts and color swatches, produce reader and printer | ||
- | spreads, and much more. | ||
- | |||
- | Graphics | ||
- | |||
- | Use GIMP to create or adjust rasterized (bitmap) images. It's not, in spite | ||
- | of the cliché, a Photoshop clone; it has a language and structure all its | ||
- | own, but once it's learned it is a powerful imaging environment. | ||
- | |||
- | Illustration | ||
- | |||
- | Use Inkscape for vector-based graphics such as logos, illustration, | ||
- | sketches, or even page layout or over-all design, quick mock-ups, and much | ||
- | more. It can also embed or link to rasterized images, perform masks, and a | ||
- | number of advanced imaging functions that will tempt you to make it the | ||
- | center of your graphic production. | ||
- | |||
- | Krita is also vector-based but focuses more on materials emulation, making | ||
- | is a powerful tool for trained illustrators. | ||
- | |||
- | MyPaint lies somewhere between Inkscape and Krita, with a dynamic brush set | ||
- | that interacts nicely with tablets. | ||
- | |||
- | Finally, the Gimp Paint Studio set of mods for GIMP will provide material | ||
- | emulation for GIMP, but as rasterized images only. | ||
- | |||
- | Conversion | ||
- | |||
- | For colorspace or format conversion, or batch processes that you repeat | ||
- | frequently in your workflow, the command line application Image Magick (or | ||
- | its variation Graphics Magick) is priceless. It can be complex but the | ||
- | website and the internet at large offer enough recipes and examples to make | ||
- | most common tasks trivial to learn. | ||
- | |||
- | Font Management | ||
- | |||
- | Font Matrix activates, deactivates, sorts, and previews your system's | ||
- | fonts. | ||
- | |||
- | Photography | ||
- | |||
- | Digital Darkroom | ||
- | |||
- | Professional photographers may use Digikam as a photograph manager and | ||
- | digital darkroom with the usual powerful set of features associated with | ||
- | most KDE applications. The Kipi plugin set adds to its features. And yes, | ||
- | it does RAW, too. | ||
- | |||
- | For HDR photography, there is Luminance HDR (formerly qtpfsgui), which | ||
- | creates an HDR file from a set of images of the same subject taken at | ||
- | different exposures. Supports basic editing of images plus tonemapping. | ||
- | |||
- | Everything Else | ||
- | |||
- | See the Graphic Design list for tools relating to image re-touching, | ||
- | design, and presentation. | ||
- | |||
- | Web Design | ||
- | |||
- | Coding | ||
- | |||
- | Use GNU Emacs or vim as your text editor; both are popular coding | ||
- | environments and each have a variety of modes that will do everything from | ||
- | syntax highlighting to auto-completion and even rudimentary code | ||
- | validation. | ||
- | |||
- | Kate is a more traditional text editor, with a visual list of open | ||
- | documents, syntax highlighting, organization of code blocks, and more. | ||
- | |||
- | Previewing | ||
- | |||
- | Between Firefox, Rekonq, and Chromium, there is little to be desired when | ||
- | test-driving website designs. Rekonq has a user-agent switcher built-in and | ||
- | the other two have user-agent plugins available. | ||
- | |||
- | Install the Firebug addon for Firefox to analyze how browsers are rendering | ||
- | your code and to catch problems in your code's structure. | ||
- | |||
- | Graphics | ||
- | |||
- | See the Graphic Design list for tools when creating graphics for sites. | ||
- | |||
- | FTP | ||
- | |||
- | Konsole is a one-stop shop for everything you need to push your changes to | ||
- | the web server. With ssh and rsync, pushing your latest code can be done in | ||
- | a single command. | ||
- | |||
- | ncftp is a traditional FTP client, featuring bookmarks for locations, | ||
- | usernames, and passwords. If you do not have ssh access to the server, this | ||
- | is the next best thing. | ||
- | |||
- | If you prefer a GUI solution, try FileZilla, a simple and convenient FTP | ||
- | application. Or just use Dolphin, which seamlessly integrates with remote | ||
- | servers as easily as it does your own computer! | ||
- | |||
- | Version Control | ||
- | |||
- | Git, the version control system used for little projects like the Linux | ||
- | kernel, the KDE desktop, this book, and much more, can manage all of the | ||
- | changes you make to your codebase, and restore from old versions as needed. | ||
- | A powerful tool that is simply not even on the radar of any proprietary web | ||
- | coding solution. | ||
- | |||