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render [2015/06/01 19:56]
slackermedia created
render [2021/06/03 19:48] (current)
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-[[{arrowp.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​position:​absolute;​top:​0;​left:​0;​}slackbuilds|]] 
  
-[[{arrown.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​position:​absolute;​top:​0;​margin-left:​2.5em;​}jack|]] 
  
  
-====== Render ​Farms ======+====== Render ​Farming ​======
  
-Rendering can take a long time, but building your own render ​farm is easy as long as you have a few computers ​and a good render ​farm manager.+Rendering ​in Blender ​can take a long time, depending on resolution and complexity. With the rise in popularity of homebrewed and small studio 3d art, there are countless Internet-based ​render ​services available, and depending on your requirements,​ that might make sense for you. As always, it makes sense to support services that support open source, ​and one of the best supporters of open source rendering is [[http://render.st|Render Street]], with Blender Cycles, LuxRender, and Yafaray services available. They are sponsors of Blender, and also help fund various open movie projects.
  
-[[http://​cgru.info]]+Render Street operates on a sliding scale, so pricing is relative to your needs. 
 + 
 +There is an entirely no-cost option at [[https://​www.sheepit-renderfarm.com/​]],​ although in order to "​pay"​ for your renders, you must also contribute computer time to other people'​s renders. 
 + 
 +You do not have to submit your renders to the Internet just to speed up your export. Building your own render farm is easy as long as you have a few computers to spare.  
 + 
 + 
 +==== Afanasy (Cg Toolkit) ==== 
 + 
 +Afanasy is part of the [[http://​cgru.info|CGRU Cg Toolkit]], and it includes software to drive the render farm, to manage the render queue, scripts to produce dailies, and more. 
 + 
 +Set up is fairly simple; install the server on a "​master"​ machine, and install and activate the Blender plugin (so that jobs can be submitted) on the client machines. 
 + 
 +One installed, jobs are submitted through the ''​Render''​ panel in Blender. 
 + 
 +{{ afanasy_properties.png }} 
 + 
 +Currently there are no SlackBuild packages for Afanasy, so you will have to build and install from the project website.  
 + 
 +==== No Farm ==== 
 + 
 +If any kind of render management system is overkill, you can create an ad-hoc render farm in Blender itself. This is the duct-tape version of a render farm, but if you just need two or three computers working on a render to speed things along a bit, this could be a good solution for you. 
 + 
 +In order for there to be multiple machines working on the same render, you //must// render to an image sequence rather than to a movie file. The reason for this is simple: each computer (node) will take one image to render. 
 + 
 +Before you render, go to the **Properties** panel and click the **Render** tab. In the **Output** section: 
 + 
 +  *Overwrite: Turn this **off** so that no node in your ad hoc farm overwrites the work of another. 
 +  *Placeholder:​ Turn **on** so that each node create an image file immediately upon claiming the frame to render. This prevents two nodes from working on the same frame. 
 +  *File Format: Render to image files, not to movie files. 
 + 
 +With these options activated, you can point each Blender instance on each computer to the same network filesystem, (you can use **fish** or **samba** in KDE) and open the scene you need to render. Each computer will render frames until there are no frames left to render. 
 + 
 +You can run Blender in the background:​ 
 + 
 +<​code>​ 
 +$ blender /​path/​to/​networked/​file.blend \ 
 +--render-output //​relative/​path/​to/​output/​dir \ 
 +--background --render-anim -E CYCLES \ 
 +--threads 8 
 +</​code>​ 
 + 
 +Which means: 
 + 
 +  *blender: invokes blender. 
 +  */​path/​to/​networked/​file.blend:​ the path to the file that you want to render; store it on a networked file system so that other computers on your network can reach it. 
 +  *--render-output:​ this is the path to the directory where you want you output files stored. Note the special syntax of preceding the path with //two// slashes (''<​nowiki>//</​nowiki>''​),​ which in blender-terms means "path relative to the .blend file being rendered"​. 
 +  *--background:​ run in the background rather than launching the GUI interface. 
 +  *--render-anim:​ render the animation in the .blend file (you could also render the scene). 
 +  *--E: which render engine to use (use ''​-E help''​ to see a list of available engines) 
 +  *--threads: how many threads to use while rendering (''​0''​ tells blender to decide on its own).  
 + 
 +Blender is very strict about syntax. The options themselves must come //after// the file paths, and you cannot combine flags (so the traditional combining of options ''​-b -a''​ into ''​-ba''​ cannot occur), nor can you omit spaces between flags and arguments (no ''​-ECYCLES''​ when you mean ''​-E CYCLES''​). 
 + 
 +For further details on options that you can use in the shell, run  
 + 
 +<​code>​ 
 +blender --help 
 +</​code>​ 
 + 
 + 
 +<WRAP centeralign>​ 
 +<wrap fa>​[[qtractor|R]]</​wrap>​ <wrap fa>​[[start|S]]</​wrap>​ <wrap fa>​[[rosegarden|Q]]</​wrap>​ 
 +</​WRAP>​
  
-[[{arrown.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​float:​right;​}jack|]][[{arrowp.png|border:​0;​background:​none;​width:​0;​float:​right;​}slackbuilds|]]