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render [2015/06/02 00:07]
slackermedia
render [2021/06/03 19:48]
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-====== Render Farming ====== 
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-Rendering in Blender can take a long time, depending on resolution and complexity. With the rise in popularity of homebrewed and small studio 3d art, there are countless Internet-based render services available, and depending on your requirements,​ that might make sense for you. As always, it makes sense to support services that support open source, and one of the best supporters of open source rendering is [[http://​render.st|Render Street]], with Blender Cycles, LuxRender, and Yafaray services available. They are sponsors of Blender, and also help fund various open movie projects. 
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-Render Street operates on a sliding scale, so pricing is relative to your needs. 
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-There is an entirely no-cost option at [[https://​www.sheepit-renderfarm.com/​]],​ although in order to "​pay"​ for your renders, you must also contribute computer time to other people'​s renders. 
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-You do not have to submit your renders to the Internet just to speed up your export. Building your own render farm is easy as long as you have a few computers to spare. ​ 
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-==== Afanasy (Cg Toolkit) ==== 
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-Afanasy is part of the [[http://​cgru.info|CGRU Cg Toolkit]], and it includes software to drive the render farm, to manage the render queue, scripts to produce dailies, and more. 
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-Set up is fairly simple; install the server on a "​master"​ machine, and install and activate the Blender plugin (so that jobs can be submitted) on the client machines. 
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-One installed, jobs are submitted through the ''​Render''​ panel in Blender. 
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-{{ afanasy_properties.png }} 
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-Currently there are no SlackBuild packages for Afanasy, so you will have to build and install from the project website. ​ 
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-==== No Farm ==== 
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-If any kind of render management system is overkill, you can create an ad-hoc render farm in Blender itself. This is the duct-tape version of a render farm, but if you just need two or three computers working on a render to speed things along a bit, this could be a good solution for you. 
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-In order for there to be multiple machines working on the same render, you //must// render to an image sequence rather than to a movie file. The reason for this is simple: each computer (node) will take one image to render. 
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-Before you render, go to the **Properties** panel and click the **Render** tab. In the **Output** section: 
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-  *Overwrite: Turn this **off** so that no node in your ad hoc farm overwrites the work of another. 
-  *Placeholder:​ Turn **on** so that each node create an image file immediately upon claiming the frame to render. This prevents two nodes from working on the same frame. 
-  *File Format: Render to image files, not to movie files. 
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-With these options activated, you can point each Blender instance on each computer to the same network filesystem, (you can use **fish** or **samba** in KDE) and open the scene you need to render. Each computer will render frames until there are no frames left to render. 
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-You can run Blender in the background: 
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-<​code>​ 
-$ blender /​path/​to/​networked/​file.blend \ 
---render-output //​relative/​path/​to/​output/​dir \ 
---background --render-anim -E CYCLES \ 
---threads 8 
-</​code>​ 
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-Which means: 
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-  *blender: invokes blender. 
-  */​path/​to/​networked/​file.blend:​ the path to the file that you want to render; store it on a networked file system so that other computers on your network can reach it. 
-  *--render-output:​ this is the path to the directory where you want you output files stored. Note the special syntax of preceding the path with //two// slashes (''<​nowiki>//</​nowiki>''​),​ which in blender-terms means "path relative to the .blend file being rendered"​. 
-  *--background:​ run in the background rather than launching the GUI interface. 
-  *--render-anim:​ render the animation in the .blend file (you could also render the scene). 
-  *--E: which render engine to use (use ''​-E help''​ to see a list of available engines) 
-  *--threads: how many threads to use while rendering (''​0''​ tells blender to decide on its own).  
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-Blender is very strict about syntax. The options themselves must come //after// the file paths, and you cannot combine flags (so the traditional combining of options ''​-b -a''​ into ''​-ba''​ cannot occur), nor can you omit spaces between flags and arguments (no ''​-ECYCLES''​ when you mean ''​-E CYCLES''​). 
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-For further details on options that you can use in the shell, run  
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-<​code>​ 
-blender --help 
-</​code>​ 
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