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mitsuba [2015/06/21 00:17]
slackermedia
mitsuba [2021/06/03 19:48]
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-[[{arrowp.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​position:​absolute;​top:​0;​left:​0;​}luxrender|]] 
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-[[{arrown.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​position:​absolute;​top:​0;​margin-left:​2.5em;​}mixxx|]] 
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-====== Mitsuba ====== 
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-[[http://​www.mitsuba-renderer.org|Mitsuba]] is a GPLv3 research-oriented rendering system in the style of physically-based rendering technology. It is written in C++, implements unbiased as well as biased techniques, ​ and contains heavy optimizations targeted towards current CPU architectures. ​ 
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-It is experimental by its own mission statement, so it may not be a rendering engine you want to use exclusively,​ but its code has been used as a basis for some very important engines, and the render results speak for themselves. 
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-<WRAP notice prewrap 50%> 
-<WRAP rightalign>​ 
-===== Strengths [Weaknesses] ===== 
-</​WRAP>​ 
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-**Features** 
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-<WRAP indent> 
-Mitsuba has not only all the usual features of modern render engines, but it maintains a lead ahead of others due to its commitment to experimentation. 
-</​WRAP>​ 
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-**Physically Based** 
-<WRAP indent> 
-Physically based rendering is a popular trend, so Mitsuba is not unique in taking this approach, but its results are very good. Its code has been used and referenced by very accomplished rendering systems, making it interesting to use at least in render tests. 
-</​WRAP>​ 
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-<WRAP rightalign>​ 
-===== Weaknesses [Strengths] ===== 
-</​WRAP>​ 
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-**Experimental** 
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-<WRAP indent> 
-If you are looking for a rendering engine to adopt for day-to-day work, this may not be the best choice, given that it is in frequent flux. According to its own mission statement, it is an academic and experimental project. 
-</​WRAP>​ 
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-</​WRAP>​ 
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-===== Install ===== 
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-Installing Luxrender broadly requires, like other renderers, the installation of the Luxrender base package, and then the plugin that will make it useful in your application of choice (probably [[blender]]). 
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-To get the basic Luxrender package installed, first install its dependencies;​ all of them are available from [[http://​slackbuilds.org]] but some (like OpenCL) are optional. 
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-Once the dependencies are installed, install Luxrender from [[http://​slackbuilds.org]]. 
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-==== OpenCL ==== 
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-To compile and install LuxRender without OpenCL support: 
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-<​code>​ 
-$ OPENCL=no ./​luxrender.SlackBuild 
-</​code>​ 
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-or  
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-<​code>​ 
-$ OPENCL=no sport i luxrender 
-</​code>​ 
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-If you do not know what OpenCL is, you probably do not need it. If you do know what it is and want to use it, then you must follow the instructions in the OpenCL SlackBuild to ensure that OpenCL is enabled on your system. 
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-The LuxRender package ​ 
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-===== Usage ===== 
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-LuxRender has several entry points. It can be launched as a shell application:​ 
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-<​code>​ 
-$ luxconsole /​path/​to/​file.lxs 
-</​code>​ 
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-It has a stand-alone GUI frontend, which you can launch from the **K Menu** or from a shell: 
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-<​code>​ 
-$ luxrender&​ 
-</​code>​ 
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-{{ luxrender.jpg?​666 }} 
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-And finally, the Blender plugin, which can be activated and used the same as any other Blender plugin: 
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-  - Activate the Blender plugin in the **User Preferences** panel → **Render**. (There is no need to install the plugin as you might other Blender addons, because the LuxRender installer from SlackBuilds has already installed it for you.) 
-  - Make it your active renderer in the *Info* panel 
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-{{ luxblend.jpg }} 
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-<WRAP tip> 
-**See Also** \\ 
-blender \\ 
-mitsuba \\ 
-povray 
-</​WRAP>​ 
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-[[{arrown.png|border:​0;​background:​none;​width:​0;​display:​inline-block;​float:​right;​}mixxx|]][[{arrowp.png|border:​0;​background:​none;​width:​0;​float:​right;​}luxrender|]]