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audacity [2015/05/26 09:35]
slackermedia
audacity [2021/06/03 19:48] (current)
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 ====== Audacity ====== ====== Audacity ======
  
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 ===== Install ===== ===== Install =====
  
-There is a Slackbuild for Audacity on [[http://​slackbuilds.org]],​ but it has two options, which you probably want for maximum flexibility ​(in factthe only reason that Audacity is not included in the default ''​Slackermedia-huge''​ queue file is that these options require manual activation). To activate the optional ​''​soundtouch'' ​and ''​twolame'' ​featuresfirst ensure that ''​soundtouch'' ​and ''​twolame''​ are installed. If you used the ''​Slackermedia-huge''​ queue file, they are, but to verify:+There is a Slackbuild for Audacity on [[http://​slackbuilds.org]],​ but for maximum flexibility, ​it should be installed ​only after ''​soundtouch''​''​twolame'',​ and [[ffmpeginstall|ffmpeg]] have been installed. If you used the ''​Slackermedia-huge''​ queue file, the first two are, but to verify:
  
 <​code>​ <​code>​
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 If you need to install either library, do so through [[http://​slackbuilds.org]] (you can use ''​sport''​ from a shell, or visit the SlackBuilds website directly). If you need to install either library, do so through [[http://​slackbuilds.org]] (you can use ''​sport''​ from a shell, or visit the SlackBuilds website directly).
  
-Assuming both are installed, install Audacity, prepending ​the install command +Read the section on [[ffmpeginstall|installing ffmpeg]] to learn more about that.
-with these variable settings: +
- +
-<​code>​ +
-SOUNDTOUCH=yes TWOLAME=yes +
-</​code>​ +
- +
-Installing directly from [[http://​slackbuilds.org]]+
- +
-<​code>​ +
-# SOUNDTOUCH=yes TWOLAME=yes ./audacity.SlackBuild +
-</​code>​ +
- +
-Or with a front-end like ''​sport'':​ +
- +
-<​code>​ +
-# SOUNDTOUCH=yes TWOLAME=yes sport i audacity +
-</​code>​+
  
 +Assuming everything is properly installed, install Audacity. The build will auto-detect the libraries needed.
 ===== Stability ===== ===== Stability =====
  
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 The UI layout of Audacity on a Slackermedia system is minimal, removing excess toolbars such that only audio input and ouput settings, sample rate, VU Meter, and the tools remain. The UI layout of Audacity on a Slackermedia system is minimal, removing excess toolbars such that only audio input and ouput settings, sample rate, VU Meter, and the tools remain.
  
-{{ audacity.png }}+[{{ audacity.png?666 | This application should be on everyone'​s computer. What's that? it already is? Very well, then! }}]
  
 The keyboard shortcuts are simplified and are aimed for more efficient work. The keyboard shortcuts are simplified and are aimed for more efficient work.
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 A standard cut (but not a standard delete) leaves behind a visual scar, of sorts, marking where you have just cut out audio. This is actually a convenience ''​Undo''​ feature; ''​click''​ the marker, and the cut audio will be returned in place (but you will also still have a copy in your clip-board). In other words, it converts a cut to a copy. A standard cut (but not a standard delete) leaves behind a visual scar, of sorts, marking where you have just cut out audio. This is actually a convenience ''​Undo''​ feature; ''​click''​ the marker, and the cut audio will be returned in place (but you will also still have a copy in your clip-board). In other words, it converts a cut to a copy.
  
-{{audacity_cutsplice.png }}+[{{audacity_cutsplice.png ​| Slicing and dicing. ​}}]
  
 ''​Right-click''​ the marker to heal the audio region; the audio remains cut. but the marker disappears. There is no harm in leaving the marker, except that sometimes it might get in the way and restore audio that you did not mean to restore, or just be visually distracting. ''​Right-click''​ the marker to heal the audio region; the audio remains cut. but the marker disappears. There is no harm in leaving the marker, except that sometimes it might get in the way and restore audio that you did not mean to restore, or just be visually distracting.
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 Sound monitoring, to the inexperienced,​ might feel a little upside-down;​ the loudest safe level for speakers to output is marked as 0dB. Levels less than 0dB are logarithmically quieter. Related to that are these two things to keep in mind about sound: loudness is relative, and sound is cumulative. Sound monitoring, to the inexperienced,​ might feel a little upside-down;​ the loudest safe level for speakers to output is marked as 0dB. Levels less than 0dB are logarithmically quieter. Related to that are these two things to keep in mind about sound: loudness is relative, and sound is cumulative.
  
-{{ audacity_vu.png}}+[{{ audacity_vu.png| Watch your levels.}}]
  
 Loudness is relative in part because you can never be sure whether your audience has their speakers turned up very loudly or turned down. So it does not suffice to blindly insist that a sound effect of an airplane is definitely louder than chirping crickets, or that a cymbal crash is louder than a bass flute, because you can mix them such that they exist at the same level of loudness, or you can mix them such that they are nearly at the same level. If you want some sound to be definitively louder than others, then you must mix it that way. Loudness is relative in part because you can never be sure whether your audience has their speakers turned up very loudly or turned down. So it does not suffice to blindly insist that a sound effect of an airplane is definitely louder than chirping crickets, or that a cymbal crash is louder than a bass flute, because you can mix them such that they exist at the same level of loudness, or you can mix them such that they are nearly at the same level. If you want some sound to be definitively louder than others, then you must mix it that way.
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 The **Tracks** menu provides most (but not all) functions for managing tracks. The **Tracks** menu provides most (but not all) functions for managing tracks.
  
-{{ audacity_env.png }}+[{{ audacity_env.png ​| Automation in Audacity.}}]
  
   * **Tracks > Add New > Audio Track** defaults to a mono track, so use **Stereo Track** if you need a stereo container for stereo-coupled audio. Mono audio cannot be moved to a   * **Tracks > Add New > Audio Track** defaults to a mono track, so use **Stereo Track** if you need a stereo container for stereo-coupled audio. Mono audio cannot be moved to a
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 <WRAP tip> <WRAP tip>
 **See Also** \\ **See Also** \\
-Sox \\ +[[sox|Sox]]  
-mhWaveEdit \\ +/* 
-soundkonverter \\ +[[http://​slackbuilds.org/​result/?​search=mhwaveedit&​sv=|mhWaveEdit]] \\ 
-Sweep+[[http://​kde-apps.org/​content/​show.php?​content=29024|Sound Konverter]] 
 +*/
 </​WRAP>​ </​WRAP>​
  
  
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 +<wrap fa>[[ardour|R]]</​wrap>​ <wrap fa>[[start|S]]</​wrap>​ <wrap fa>​[[filters|Q]]</​wrap>​ 
 +</​WRAP>​