====== Lightworks Quickstart ====== First time using Lightworks? You'll be pleasantly surprised at how quickly you can get down to serious editing. In case you've never seen Lightworks in action, here is a screenshot. {{ lwks_full.jpg?666 }} ==== Launch ==== Launch Lightworks from the **K Menu**. ==== Create a Project ==== The first thing you'll see is the **Projects Browser**. If this is the first time you've launched Lightworks then it's probably empty. A common convention in Lightworks is that giving something a name instatiates it as a permanent object. In other words, click the **[ Enter a name ]** button and start typing. There, you've just created a new project! [{{ lwks_newproject.jpg | Create a new project.}}] Provide a base frame rate for your project. If you don't know the frame rate you want to work in, try looking at the majority of your source footage in a program like [[vlc|VLC]] or [[mediainfo]] and use the most common frame rate. If you would rather Lightworks guess the frame rate for you, set the frame rate to **auto**. When ready, click the **Create** button in the bottom left. ==== Import Media ==== Importing media can be done, generally, in two different ways. **Create Link** simply lets Lightworks know that some media exists and that it is allowed to make use of that media. No files are copied from one drive or device to another. This makes sense if you were given video files from a client, or have already copied video files from your camera to your hard drive. **Copy Local** copies files from a device or an external hard drive to your //local// drive (your storage drive, for instance). Use this if you need copies of files to work on your edit. To import media, navigate to the folder or device that contains your video files, select the clips you want to import, and click the **Import** button. [{{ lwks_import.jpg | Import media.}}] ==== Create a Bin ==== After the import has finished, you're left with a temporary bin that contains all of the footage you've just imported. You can choose to make this bin a permanent bin by renaming it from the default label **Imports** to something else, or if the footage is unrelated and doesn't belong in a bin together, you can simply close the **Imports** window. [{{ lwks_importbin.jpg?666 | Making the imports a permanent bin.}}] For now, assume that all the footage is related and make it a permanent bin. ==== Create an Edit ==== In Lightworks, what other editors call a "timeline" is called an **Edit**. In order to start cutting footage together in some way that tells a story, create an **Edit** by clicking the **Create a new edit** button in the toolbar on the left of the Lightworks screen. [{{ lwks_edit.jpg?666 | Create a new edit.}}] Two things appear once you click this button: a project viewer and a timeline. If you have any experience whatsoever with professional video editing, things should be starting to look familiar at this point. ==== View Your Clips ==== Double-click the first clip that you want to put into your edit from the bin. This opens a Viewer window. [{{ lwks_clip.jpg?666 | Open a source clip.}}] ==== Mark It and Park It ==== To set in and out points on your clip, play or scrub through the footage until after the slate and just before the action you want to use in your edit. Press the ''i'' key on your keyboard to mark **In** ("marking", in Lightworks terminology). Continue to play or scrub through the footage until you have found the end of the action you wish to use. You don't need to mark out as you would in many other NLE's, you simply "park it", in other words, you leave the playhead at the point you want the clip to end and that serves as a de facto out point. [{{ lwks_park.jpg?666 | Mark in, and let your playhead imply an out point.}}] ==== Insert Edit ==== To move a clip from its own viewer to your edit (or "timeline"), click the **Insert** button in the toolbar at the bottom of the viewer window. [{{ lwks_insert.jpg?666 | Insert the marked portion of a clip into the edit.}}] The same rules of any NLE apply: the position of your playhead in your edit (timeline) dictates where the insert edit is made. The active track in the edit determines what track receives the footage. If you'd rather perform an overwrite edit, then use the **Replace** button instead. [{{ lwks_replace.jpg?666 | Insert the marked portion of a clip into the edit, overwriting anything in its way.}}] For [[lwks_edit|Advanced Editing]] techniques, continue on to the next section. [[lightworks|R]] [[start|S]] [[lwks_edit|Q]]